- To complete the 'anger' scenes and shots.
- To put up revised schedule
- To mock up a storyboard of completed scenes so far.
Monday, 15 April 2013
Aims
Aims for the two weeks:
Review 14th April 2013
Review
Overview
15 shots have either been finalised or drawn out over these two weeks and as long as I keep up this pace, the work will be achievable. Animation will take time but within my schedule I am allowing time for editing and extra animation.A scene a day keeps the 'time management monster' at bay!
Bellow is a review of my progress and what needs to be improved. It also has any changes to schedule and reasons for those changes.
Sunday, 7 April 2013
Production Tests
Making sure my pieces of artwork animate is very important because not only do I get to practise and experiment, but I also get a feel for how the project is going to look overall. Above and bellow are two test animations, one of which has had a slight change. Bellow is the same bedroom animation, but with an added element within it. Mazikki was getting lost in the detail of the setting and background and some movement would help draw the eye towards him sooner rather than later.
Above is the movement of cloth, something to signify Mazikki is in the bed in a stylistic manner. The camera blur is an experiment for now. It gives the shot a 'hazyness' or an uncertainty which relates well to Mazikki's well being at that point. The movement feels ok, possibly a few more frame is needed. However overall the focus is on the blanket and movement, not on the background which is something I will have to think about within my other shots.
Thursday, 4 April 2013
Tuesday, 2 April 2013
Weekly Achievements 2/4/2013
Update
Getting ahead with some of the imagery was the best thing to do the last week. Within my schedule, I wanted all the scenes done by the 29th of March but soon saw this as impossible because of the number of shots within each 'cycle'. So I have devised a new schedule that is strictly animation to keep goal orientated and on track with my progress. Other than this unrealistic deadline, the rest of the schedule going smoothly. I have auditioned and cast a voice actor for Mazikki and will post the response and audition shortly this week. In short, he can perform the melancholy style and low tones well, as well as having talents in speaking in a range of accents. This leaves lots of doors open in terms of accent for Mazikki.
Above are two more shots, the below image missing Mazikki for the moment. The shot design and inking is most time consuming while painting is a quicker task, therefore lining all shots is a good start. Animation will commence when all shots are completed.
For the rest of this week my task is simple. I am too complete at least three more shots within the isolation 'cycle'. There are only nine shots in this section with limited animations- mostly panning and establishing shots.
Weekly Achievements:
- To complete three more shots (at least lined)
- To put up voice actor profile. (New tab)
- To put up animation schedule.
Friday, 29 March 2013
New Scenes
Above is shot of plant. (Background out of focus while foreground is in focus)
Establishing shot of house- will be raining- possibly a slight zoom.
Weekend achievements:
- To complete two other shots in isolation section. (Complete)
- To have animation schedule up on blog.
Animated Test
(Above is still image of frame.)
Creating a first rough render of a beginning shot is very important at this stage to make sure frame rates, colour, export settings and screen size are adaquate for when I export all the clips to be edited in premier pro.
The issue I have with youtube specifically, is that the image becomes soft and loses detail between the line art and painted sections. I don't think this will hinder the project completely and even if I wanted to change my export settings to suit render output I may hit trouble when editing the clips in Premier Pro.
In the animation industry they use high spec computers to render most of their output which unfortunately I don't have therefore my final outcome my have this 'soft' look about it.
In terms of the animation itself, the fan shadow and the fan will need some work. I think it is too big and makes the visuals look closer than they should be from the ceiling. I will focus on improving this after a few more shots are fleshed out which will lead into my next next of production- animatic storyboard.
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